Adventure games will never have a proper revival due to the fact that kids today aren't used to them. They will continue to be a niche genre that older gamers and people seeking out new experiences will hunt down.
I'd fucking kill for adventure games to make a comeback, and they are trying but in my mind they are still not as great as the original SCUMM stuff or even Sierra's stuff. Case in point that Back to the Future series and the even the new Sam and Max stuff. Are they capable? yes. Good? eh.
And yeah, the console turnaround times are fucking ridiculous that as soon as they get to a point where a few games take advantage of the current tech, they are already working on the new.
And you'll always have console exclusivity. IT's been a staple since the beginning.
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No announcement yet.
When the fuck did gamers get so jaded?
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LBP is a step toward something grand and ambitious, even though it is a platformer and thus is hampered in scope as well as gameplay mechanics. Also, it is a victim of console exclusivity and therein lies a fundamental problem with fart/commerce when it comes to vidya. I say fart because the debate on games as art is for some academic to conduct in between smelling their own farts and is not something constructive for the neckbearded negative nancies to engage, but I digress. LBP has ambition that will hopefully move beyond a single system, and maybe adventure games could get a revival too (like that would happen...*sees InFamous2* *PS3 Exclusive Title* GODDAMMIT).
As far as tech goes, new ideas and hilarious failures are still being conducted in the name of progress, and the sheer number of different experiences one can theoretically derive from the new tech is something I could never have envisioned as a little dipshit kid playing Maniac Mansion and being disappointed I couldn't pick up the chainsaw in the kitchen, but again I digress. The danger here is that in terms of innovation, the tech should be a tool to be utilized in service of innovative gameplay (as far as I define innovation in the context of vidya, anyway), and as such, should slow the fuck down and allow for progress on the other side of the developmental coin. AND GAMERS SHOULD BE PATIENT FOR THIS RELATIONSHIP TO FLOURISH ACCORDINGLY.
It is completely unrealistic in every way possible, but it is how it should be and not how it is, so of course, gamers are jaded.
I come to worship at the altar of the new, but only if the new offers something fucking new. If it is a bait-and-switch, I will revert to my neckbearded alter altar ego, No Gustaface.Last edited by Captain Russ; 06-08-2011, 09:38 AM.
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I'd also fucking kill for a new Sega system. My dreamcast is still hooked up and I still play it.
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Are talking innovation in gaming? Technology? both?
If gaming I'd say Little Big Planet and it's ilk of user generated content is more innovating than Shenmue could ever hope to be.
If technology I'd say the 3dS is more innovating than the VMU. Once again just my opinion and I still own like 5 VMU's. MY SONIC CREATURES WILL NEVER DIE.
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The kind of innovation I'm talking about died with it, yes.
Nothing since has been as far out as Seaman, but the deathknell for the DC wasn't a cessation of progress. It just took a different route (a route that didn't involve an aquarium).
Life finds a way.
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Trust me, I'm all about ambition or trying something new. I'm the ass that buys all the new tech (move, wii, 3ds, kinect, etc) and sometimes it's great (3ds, kinect, wii) sometimes it's not (move, fuck you MOVE YOU SUCK).
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I'm with you man, but to say innovation died with Dreamcast is a bit wrong wouldn't you say?
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That's what I'm supersayan.
Ambition to try something new gets you much further in my book than "HEY NEW MAPS"
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For me Seaman was at least fun only because it was so fucking wierd and trying to teach him to say penis hammer was a game in of itself.. Shenmue was very ambitious but it wasn't all that fun.
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It had fun concepts and ideas begging for a proper continuation, and seeing it all snuffed out before either the story or these concepts could really be explored still irks me. Seaman also fell on the sword of non-profitability. The demise of that system was a symbolic demise of innovation.Last edited by Captain Russ; 06-08-2011, 08:41 AM.
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I'll give it up for Shenmue in regards to pretty much inventing the modern QTE but the game itself wasn't actually good. Go on and replay it now and tell me that it's still a good game. DO EET.
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DO BORING THINGS THAT SUCK IN REAL LIFE BUT NOW IN A VIDEO GAME!
The best part of Shenmue was playing the arcade games.
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