http://www.joystiq.com/2009/11/17/re...ssins-creed-2/
Uh ohes.
Kotaku loved it as well.....
So did IGN (which we all know isn't the best barometer, but still)
But worry not, friends. Ubisoft has taken the rougher but ultimately more rewarding path, and pushed the series forward so far with Assassin's Creed II that it leaves the original looking like a mere proof of concept.
The first Assassin's Creed was a polarizing experience, with reactions split between between people who were bored by the repetition of a few basic missions, and those who were so smitten by the core combat and free running that they didn't mind the drawbacks so much. Though I was soundly in the second group, I'd have no problem recommending Assassin's Creed II to the first.
Assassin's Creed II's main story missions take new leading man Ezio on a quest for vengeance through 15th century Italy, testing his climbing, combat and stealth skills in dozens of different ways with few recycled ideas. While several are variations on a theme (traveling to key spots to clear out guards, for example), they're all so well integrated with the story that I never experienced the déjà vu that was so constant in the last game. You could play through just those missions, never straying from the path, and glean just under 20 hours of continuous fun -- it's that large of an undertaking.
The first Assassin's Creed was a polarizing experience, with reactions split between between people who were bored by the repetition of a few basic missions, and those who were so smitten by the core combat and free running that they didn't mind the drawbacks so much. Though I was soundly in the second group, I'd have no problem recommending Assassin's Creed II to the first.
Assassin's Creed II's main story missions take new leading man Ezio on a quest for vengeance through 15th century Italy, testing his climbing, combat and stealth skills in dozens of different ways with few recycled ideas. While several are variations on a theme (traveling to key spots to clear out guards, for example), they're all so well integrated with the story that I never experienced the déjà vu that was so constant in the last game. You could play through just those missions, never straying from the path, and glean just under 20 hours of continuous fun -- it's that large of an undertaking.
Kotaku loved it as well.....
So did IGN (which we all know isn't the best barometer, but still)
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