So this was one of the first games I owned for the 360 and while the single player was a bit rough for me ( I sucked so bad at it), the multiplayer was a fucking blast. And this was when I didn't have any one on my friends list. It's a 3 vs 3 set up with one team as Mercs and one team as spies and you can have bots.
From IGN:
Once you figure out the layouts, the multiplayer is a fucking blast. I've always wanted to play this with some actual friends and I just noticed that it's going for 12.99 used at my gamestop. Question is, would anyone else rent or buy this to play? It won't be for everyone, and the learning curve is a bit high (but once you figure it out, playing as a spy is the best experience ever)
From IGN:
The online interface is easy to use. You can jump into a Quickmatch, which partners you with a player of similar True-Ranking skills, map options and mode requests. There is Live Zone (a summary of your activities online), Custom Match, Co-op Challenges (with three levels, Onyx, Zircon, and Diamond), and Help Zone. Mercs Vs. Spies comprises about 10 maps in all. The three-on-three versus game (which allows the addition of bots on the Merc team) is playable on Xbox Live and System Link, and doesn't require six to play.
This lone Versus game is a variation of capture the flag: Mercs must protect four terminals from spies, who are trying to retrieve data packets from said terminals. Mercs wield rifles, grenades, and flashlights, and can walk and run. When a spy is nearby, the controller will rumble, indicating some one is in your presence. The greater the rumble, the closer he or she is. Spies, which are unarmed, are lithe jackals of death, zipping through tunnels, air shafts, windows and ducts. Spies can perform stealth attacks, but only when directly behind a Merc and only when using precise timing. There are about 10 maps altogether, though only three are open from the beginning. All levels are riddled with multiple pathways, whether they're ziplines, underground ducts, rooftop vents, what have you. The sheer amount of possibilities in Versus mode puts a smile on my face.
This lone Versus game is a variation of capture the flag: Mercs must protect four terminals from spies, who are trying to retrieve data packets from said terminals. Mercs wield rifles, grenades, and flashlights, and can walk and run. When a spy is nearby, the controller will rumble, indicating some one is in your presence. The greater the rumble, the closer he or she is. Spies, which are unarmed, are lithe jackals of death, zipping through tunnels, air shafts, windows and ducts. Spies can perform stealth attacks, but only when directly behind a Merc and only when using precise timing. There are about 10 maps altogether, though only three are open from the beginning. All levels are riddled with multiple pathways, whether they're ziplines, underground ducts, rooftop vents, what have you. The sheer amount of possibilities in Versus mode puts a smile on my face.
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