I figure there have to be some pen and paper RPG enthusiasts 'round these parts, and I didn't see a separate board fro them, so I guess I'll post this here.
I was (and truth be told, still am when I can get the boys together) a huge fan of RPG's. I played many, but 1st Edition AD&D was the king of them all, of course.
I had a campaign I strted in my senior year of high school going for well over a year with 4 friends. I was the DM, mainly because I was the only one willing to devote the time & effort into doing so, and I owned all the rule books. I also had a firmer grasp of the rules than most of my friends (my current profession is most fitting, no?). So when we decided to do this, I had THE IDEA. This wouldn't just be a loose conglomeration of random adventures, or playing a few modules over a couple weekends at someone's house.
Ohhhhhh, no. This. . . THIS would be that much vaunted holy grail of RPG enthusiasts everywhere: a CAMPAIGN. Stories that built upon each other, and culminated in a truly epic grand finale.
THE IDEA was this: I had an old school edition of Deities & Demigods, the one with all the Elric, Fafhrd and Cthulhu stuff still in it. And I had just discovered Lovecraft in a big way. Being the horror nut I am, it was inevitable: my pitiful band of heroes would someday have to face the coming of Great Cthulhu himself, and battle the god for the fate of the world.
Obviously, this was something that would take some time to build up to. But I had ideas for all that, too. I set the campaign in a city-state loosely based on Sanctuary, the anthology series edited by Robert Lynn Aspirin (the 1st 3 volumes of which are incredible fantasy reading, BTW). They'd have to defeat some minor menace on their 1st mission, and in so doing run across a group of Cthulhu worshipers engaged in a foul ritual, interrupt it, and forever earn the enmmity of the Old Ones' followers on earth. Bands of assassins would dogtheir steps from then on, until they were forced to investigate just what the hell was going on, and try to put a stop to it. I got them involved in city politics, assisting a minor noble in a coup and gaining huge influence and gaming potential.
I'd spend a great deal of time trying to figure out plausible ways to get them to various locales, like forests, swamps, deserts, the arctic, the Abyss. . . . And then spend hours crafting the maps and opposition creatures they'd face. I'd think about monsters' strategy and tactics while watching TV, or lifting weights, slow periods manning the register on weeknights at work, calculus class. . . any time my brain wasn't otherwise occupied. And I had a notebook I'd jot down my ideas in (I still possess this, and I love to look at it and all the grand dreams that never quite truly saw the light of day).
They didn't even get halfay thru what I had planned for them before college in different states and then the business of getting jobs and other RL commitments ended the campaign. But we could have gone for YEARS on the ideas I had, given the time.
2 of the 4 players in the party were terrific role players, who really enjoyed that aspect of the game, and made it a lot more satisfying for me, because they paid attention to the stories and parts of the worls I had so painstakingly crafted, and interacted with its populace in a more meaningful way then just killing them. The other 2 were a power gamer and an idiot, but hey. . . they rounded out the party.
My best moment as a DM: The PC's were tramping theu the woods, when a green dragon comes crashing thru the trees ahead of them. Power Gamer (a ranger - so chosen as his class becasue they get 2d8 HP @ 1st level, w/ a suit of plate mail and a +5 Defender sword (randomly rolled, but permitted by me for foolish reasons I'll get into in a later post, if anyone actually replies to this thread) decides they should subdue it and force him to take them to its treasure trove. They succeed in doing this, an it flies them to a distant mountain peak w/ a cave wherein is his hoard. My distaste for Power Gamer's antics were well known, so I acted appropriately pissed off when he donned the suit of magical plate mail he found therein. Yeah, they all thought they had literally found the pot o' gold at the end of the rainbow, when they feel small pinpricks, and fall into a deep sleep. They wake in the same grove where the battle w/ the dragon occurred. The ranger is now in his underwear. All signs of the battle (torn up trees and ground, etc) have been erased. And of course, there's no treasure. There was no dragon. It was pixies, playing a joke w/ their powers of illusion; the pinpricks were their dart-like sleep inducing arrows. I gave them a hint in one of my descriptions of the illusion, which the best role player ALMOST figured out, but ultimately they fell for it hook, line & sinker. Power Gamer & Idiot were pissed that I "wasted" a couple hours of gaming time on this, but the Role Players were delighted.
A couple years ago, Role Player cotacted me and he & I and 2 other guys not in the original group started playing again. We did Ravenloft, and started one of the Goodman Games Dungeon Crawl Classics, w/ plans to do 3 more, and each of us taking a turn at being DM for a change (I passed the mantle after Ravenloft, and when we got into the 1st battle, and I scored my 1st hit, as I rolled for damage, Role Player said: "That's probably the 1st time you've rolled damage as a player in 25 years." He was right). It was thought modules would be a much easier way to get us all into this again, w/o anyone having to take the time to DM from scratch. We've suspended this indefinitely due to work commitments on several of our parts. But like I said. . . I still have the old idea notebook. And some days, I leaf through it. . . and plot, and plan, and dream.
Does anyone else have a fond RPG memory they'd like to share? This stuff was built for creating memorable experiences. Even if they only happen in your imagination.
I was (and truth be told, still am when I can get the boys together) a huge fan of RPG's. I played many, but 1st Edition AD&D was the king of them all, of course.
I had a campaign I strted in my senior year of high school going for well over a year with 4 friends. I was the DM, mainly because I was the only one willing to devote the time & effort into doing so, and I owned all the rule books. I also had a firmer grasp of the rules than most of my friends (my current profession is most fitting, no?). So when we decided to do this, I had THE IDEA. This wouldn't just be a loose conglomeration of random adventures, or playing a few modules over a couple weekends at someone's house.
Ohhhhhh, no. This. . . THIS would be that much vaunted holy grail of RPG enthusiasts everywhere: a CAMPAIGN. Stories that built upon each other, and culminated in a truly epic grand finale.
THE IDEA was this: I had an old school edition of Deities & Demigods, the one with all the Elric, Fafhrd and Cthulhu stuff still in it. And I had just discovered Lovecraft in a big way. Being the horror nut I am, it was inevitable: my pitiful band of heroes would someday have to face the coming of Great Cthulhu himself, and battle the god for the fate of the world.
Obviously, this was something that would take some time to build up to. But I had ideas for all that, too. I set the campaign in a city-state loosely based on Sanctuary, the anthology series edited by Robert Lynn Aspirin (the 1st 3 volumes of which are incredible fantasy reading, BTW). They'd have to defeat some minor menace on their 1st mission, and in so doing run across a group of Cthulhu worshipers engaged in a foul ritual, interrupt it, and forever earn the enmmity of the Old Ones' followers on earth. Bands of assassins would dogtheir steps from then on, until they were forced to investigate just what the hell was going on, and try to put a stop to it. I got them involved in city politics, assisting a minor noble in a coup and gaining huge influence and gaming potential.
I'd spend a great deal of time trying to figure out plausible ways to get them to various locales, like forests, swamps, deserts, the arctic, the Abyss. . . . And then spend hours crafting the maps and opposition creatures they'd face. I'd think about monsters' strategy and tactics while watching TV, or lifting weights, slow periods manning the register on weeknights at work, calculus class. . . any time my brain wasn't otherwise occupied. And I had a notebook I'd jot down my ideas in (I still possess this, and I love to look at it and all the grand dreams that never quite truly saw the light of day).
They didn't even get halfay thru what I had planned for them before college in different states and then the business of getting jobs and other RL commitments ended the campaign. But we could have gone for YEARS on the ideas I had, given the time.
2 of the 4 players in the party were terrific role players, who really enjoyed that aspect of the game, and made it a lot more satisfying for me, because they paid attention to the stories and parts of the worls I had so painstakingly crafted, and interacted with its populace in a more meaningful way then just killing them. The other 2 were a power gamer and an idiot, but hey. . . they rounded out the party.
My best moment as a DM: The PC's were tramping theu the woods, when a green dragon comes crashing thru the trees ahead of them. Power Gamer (a ranger - so chosen as his class becasue they get 2d8 HP @ 1st level, w/ a suit of plate mail and a +5 Defender sword (randomly rolled, but permitted by me for foolish reasons I'll get into in a later post, if anyone actually replies to this thread) decides they should subdue it and force him to take them to its treasure trove. They succeed in doing this, an it flies them to a distant mountain peak w/ a cave wherein is his hoard. My distaste for Power Gamer's antics were well known, so I acted appropriately pissed off when he donned the suit of magical plate mail he found therein. Yeah, they all thought they had literally found the pot o' gold at the end of the rainbow, when they feel small pinpricks, and fall into a deep sleep. They wake in the same grove where the battle w/ the dragon occurred. The ranger is now in his underwear. All signs of the battle (torn up trees and ground, etc) have been erased. And of course, there's no treasure. There was no dragon. It was pixies, playing a joke w/ their powers of illusion; the pinpricks were their dart-like sleep inducing arrows. I gave them a hint in one of my descriptions of the illusion, which the best role player ALMOST figured out, but ultimately they fell for it hook, line & sinker. Power Gamer & Idiot were pissed that I "wasted" a couple hours of gaming time on this, but the Role Players were delighted.
A couple years ago, Role Player cotacted me and he & I and 2 other guys not in the original group started playing again. We did Ravenloft, and started one of the Goodman Games Dungeon Crawl Classics, w/ plans to do 3 more, and each of us taking a turn at being DM for a change (I passed the mantle after Ravenloft, and when we got into the 1st battle, and I scored my 1st hit, as I rolled for damage, Role Player said: "That's probably the 1st time you've rolled damage as a player in 25 years." He was right). It was thought modules would be a much easier way to get us all into this again, w/o anyone having to take the time to DM from scratch. We've suspended this indefinitely due to work commitments on several of our parts. But like I said. . . I still have the old idea notebook. And some days, I leaf through it. . . and plot, and plan, and dream.
Does anyone else have a fond RPG memory they'd like to share? This stuff was built for creating memorable experiences. Even if they only happen in your imagination.
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